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TCGplayer Live
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Condition
Market Price
7-Day Avg
FS List
Buy Price
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Look up a card, then click "+ Add to Buy List" to add it.
Look up a card, then click "+ Add to Buy List" to add it.
PRICE BADGES
EST — fallback estimate (secondary source); treat as approximate, verify big numbers.
LOW — no market price exists yet (presale / brand-new): the number shown is the lowest live listing, not a sales-derived market.
FS NEW SET — an admin set formula is driving this buy price (% of live TCG low). Configured per set; wakes only once real market data exists.
⚠ flagged — market is >15% above the 7-day average; may have spiked recently.
↑ spiking / MKT ONLY — high 30-day volatility, actively moving up; MKT ONLY shows the alternative priced from current market alone.
↓ low listing adj / ↑ low listing above ref — live TCG low disagrees with market; the sub-line shows which way the adjustment went and what the other math said.
RECALC — a lower condition out-priced the one above it (outlier data); ref rebuilt at 90% of the condition above.
EST — fallback estimate (secondary source); treat as approximate, verify big numbers.
LOW — no market price exists yet (presale / brand-new): the number shown is the lowest live listing, not a sales-derived market.
FS NEW SET — an admin set formula is driving this buy price (% of live TCG low). Configured per set; wakes only once real market data exists.
⚠ flagged — market is >15% above the 7-day average; may have spiked recently.
↑ spiking / MKT ONLY — high 30-day volatility, actively moving up; MKT ONLY shows the alternative priced from current market alone.
↓ low listing adj / ↑ low listing above ref — live TCG low disagrees with market; the sub-line shows which way the adjustment went and what the other math said.
RECALC — a lower condition out-priced the one above it (outlier data); ref rebuilt at 90% of the condition above.
BUY CELL VOCABULARY
BULK — under the game's bulk threshold. Games with a configured bulk rate pay it (marked "bulk" / "bulk R/M") and it counts in the payable total; games without one show BULK at $0, excluded.
NEGOTIATE — a damaged copy the math declines to price (no reference to derive from); assess individually with the customer — excluded from the total.
"no defined market yet · speculative pricing" — the presale safety valve: 10% of the lowest listing until real sales compile. Override upward with judgment — the field is editable.
"…" in the buy cell — a condition you just switched is fetching its own pricing (set-priced and imported rows carry only one condition until touched). One beat, then the real number.
BUY AS RAW banner (graded tab) — a modern-era slab graded under 10 where the raw NM buy beats slab math; the banner shows the raw number to offer.
Blank slab price ("— set —") — a graded card added without comps: full cert identity in the row, price typed in during the negotiation.
BULK — under the game's bulk threshold. Games with a configured bulk rate pay it (marked "bulk" / "bulk R/M") and it counts in the payable total; games without one show BULK at $0, excluded.
NEGOTIATE — a damaged copy the math declines to price (no reference to derive from); assess individually with the customer — excluded from the total.
"no defined market yet · speculative pricing" — the presale safety valve: 10% of the lowest listing until real sales compile. Override upward with judgment — the field is editable.
"…" in the buy cell — a condition you just switched is fetching its own pricing (set-priced and imported rows carry only one condition until touched). One beat, then the real number.
BUY AS RAW banner (graded tab) — a modern-era slab graded under 10 where the raw NM buy beats slab math; the banner shows the raw number to offer.
Blank slab price ("— set —") — a graded card added without comps: full cert identity in the row, price typed in during the negotiation.
BUY LIST & KEYS
# column — the order cards were added (click any column header to sort; click again to flip).
Editable price — click any row's price to override; Enter commits; ↺ calc restores the computed number.
Condition / printing dropdowns — re-price the row live through the full rules (overrides and set formulas included).
Handling banners — card-specific staff instructions (e.g. box routing) configured in admin; they travel with the card, not the buyer.
Tab — from anywhere, jumps to the active tab's search (singles / cert / sealed), text pre-selected. Shift+Tab stays native.
↑ / ↓ — walk the buy list selection when not typing in a field.
# column — the order cards were added (click any column header to sort; click again to flip).
Editable price — click any row's price to override; Enter commits; ↺ calc restores the computed number.
Condition / printing dropdowns — re-price the row live through the full rules (overrides and set formulas included).
Handling banners — card-specific staff instructions (e.g. box routing) configured in admin; they travel with the card, not the buyer.
Tab — from anywhere, jumps to the active tab's search (singles / cert / sealed), text pre-selected. Shift+Tab stays native.
↑ / ↓ — walk the buy list selection when not typing in a field.